What is Combat View?
Combat View transforms the full character sheet into a compact combat card — everything you need in battle, nothing you don't. Toggle the "Combat View" switch in the header to enter or exit. Your preference is remembered between sessions.
What's on the Card
- Header: Character portrait, name, class/level, AC, initiative, speed, proficiency bonus, passive perception
- Vitals: Current HP, max HP, temp HP, HP bar, and a last-change log (e.g. "−8" or "+5") — click the HP area to reveal inline damage/heal/temp controls
- Ability Checks: All six ability modifiers — click to roll, right-click for advantage/disadvantage, or hold Shift (advantage) / Ctrl (disadvantage) and click
- Saving Throws: All six saves with proficiency indicators — same click/right-click/Shift/Ctrl controls as ability checks
- Skills: All 18 skill bonuses with proficiency (gold) and expertise (teal) badges — left-click = normal, Shift-click = advantage, Ctrl-click = disadvantage
- Actions: All your attacks with to-hit and damage — click to roll; tracks Action / Bonus Action / Reaction usage for the turn
- Spells: Spell slots and spells by level with cast buttons; cantrips never consume slots
- Resources: Class resources (Ki, Rage, Bardic Inspiration, etc.), Exhaustion tracker, Hit Dice, Death Saves, concentration status, Short Rest and Long Rest buttons
Rolling — Advantage & Disadvantage
| Action | Result |
| Click | Normal roll |
| Shift + Click | Advantage (roll twice, take higher) |
| Ctrl / Cmd + Click | Disadvantage (roll twice, take lower) |
| Right-click | Popup with all three options (saves and ability checks) |
Conditions
Active conditions appear as colored badges. Click × on any badge to remove it. Click the + button to add any of the 19 standard conditions from a dropdown. Changes sync automatically to the full sheet.
Exhaustion
The Exhaustion row shows your current level (0–10). Use the − and + buttons to adjust. Level is shown as a badge and saves automatically. At level 10, the character is dead (2024 PHB rules).
Action Economy
Each attack or ability that consumes an action marks the Action, Bonus Action, or Reaction slot. If a slot is already used, a modal asks whether to start a new turn. Use the New Turn button to reset all slots at the top of your next turn.
Short Rest & Long Rest
Buttons at the bottom of the Resources panel. Short Rest opens the Hit Dice healing dialog. Long Rest fully restores HP, spell slots, and class resources — same as the buttons in the full sheet.
Tip: Right-click a saving throw or ability check button to get a quick advantage/disadvantage popup without any keyboard modifiers.
Auto-Sync: Combat view reads live from the full sheet — switch characters or edit stats and the card updates instantly.